Broken Sword: Shadow of the Templars

Video games were obsessed with the Knight Templars well before Dan Brown got his grubby mitts on them. And there’s no better example of this than Revolution Software’s 1996 hit Broken Sword, which brought the conspiratorial Templars to life in a dramatic point and click adventure (yes, really).

in this episode of the podcast, we take a look at how Broken Sword came to life. First up, we have a wide ranging chat with Charles Cecil - co-founder of Revolution - about how Broken Sword came to be. You’ll get to hear a potted history of Revolution, discover how one break in nearly (but didn’t) scupper Cecil’s early ambitions and find out more about how Broken Sword’s ambitious world was brought to life.

We’re then joined by PC Gamer’s Andy Kelly to talk more about the way Broken Sword reshaped what was expected from point and click games, as well as finding out why its story holds up today.

Listen to the podcast in full below. Or find us on Acast, iTunes and Spotify by searching for 30 Years of Play.